Metroid Dread
Summary
Critically aclaimed metroidvania game from Nintendo.
Techniques used and technical info
- Game made in Mercury Steam Entertaiment pure C++ in-house editor.
- In charge of the integration between the editor and the gameplay features.
- Helped with various tools from build automation to 3dsMax exporting tools to custom data.
- In charge of maintaining the editor and the various gameplay elements for levels and interactions.
- Tools for faster development and helping the team: continuous build server, launchers for the game and editor, as well as maintaining various APPs across a wide range of languages.