StormLancers
Summary
Game made in UE5 for switch 1, roguelike with big inspirations from dead cells and other great games in the industry
Techniques used and technical info
- Main developer for Combat and its system's integration ( Systems, Architecture and Gameplay features such as abilities from weapon and Character ).
- Animation support from coding, specially implementing a layer system for animations that could support multiple weapons and notifies to bridge animations with functionality.
- Helped with various tools from build automation to 3dsMax exporting tools to custom data.
- Supporting design with quick iteration and providing and maintaining a workflow in which they could try prototype things quickly.