VR map editor for Unity5
Summary
Final year project in Teesside University featuring an standalone application to modify and create maps in VR and then importing the changes to an Unity 5 Editor, for that, I used C# scripting and Oculus Rift utilities. The idea, is to be able to abstract the designers and artists to the engine itself and provide them with a more simple workflow while keeping the features of an inspector in a game engine. Featuring eye gaze control, this app is perfect for people that have Oculus rift, but does not have the extra pads for them
Techniques used and technical info
- Unity 5
- C#
- Oculus Rift
- Asset loading in runtime
- Unity editor scripts
- Friendly UI for VR